819 lines
19 KiB
C
819 lines
19 KiB
C
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// Copyright (C) 2004-2022 Artifex Software, Inc.
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//
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// This file is part of MuPDF.
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//
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// MuPDF is free software: you can redistribute it and/or modify it under the
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// terms of the GNU Affero General Public License as published by the Free
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// Software Foundation, either version 3 of the License, or (at your option)
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// any later version.
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//
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// MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
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//
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// Alternative licensing terms are available from the licensor.
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// For commercial licensing, see <https://www.artifex.com/> or contact
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// Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
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// CA 94129, USA, for further information.
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#ifndef MUPDF_FITZ_MATH_H
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#define MUPDF_FITZ_MATH_H
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#include "mupdf/fitz/system.h"
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#include <assert.h>
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/**
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Multiply scaled two integers in the 0..255 range
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*/
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static inline int fz_mul255(int a, int b)
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{
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/* see Jim Blinn's book "Dirty Pixels" for how this works */
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int x = a * b + 128;
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x += x >> 8;
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return x >> 8;
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}
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/**
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Undo alpha premultiplication.
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*/
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static inline int fz_div255(int c, int a)
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{
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return a ? c * (255 * 256 / a) >> 8 : 0;
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}
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/**
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Expand a value A from the 0...255 range to the 0..256 range
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*/
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#define FZ_EXPAND(A) ((A)+((A)>>7))
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/**
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Combine values A (in any range) and B (in the 0..256 range),
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to give a single value in the same range as A was.
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*/
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#define FZ_COMBINE(A,B) (((A)*(B))>>8)
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/**
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Combine values A and C (in the same (any) range) and B and D (in
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the 0..256 range), to give a single value in the same range as A
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and C were.
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*/
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#define FZ_COMBINE2(A,B,C,D) (((A) * (B) + (C) * (D))>>8)
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/**
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Blend SRC and DST (in the same range) together according to
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AMOUNT (in the 0...256 range).
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*/
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#define FZ_BLEND(SRC, DST, AMOUNT) ((((SRC)-(DST))*(AMOUNT) + ((DST)<<8))>>8)
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/**
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Range checking atof
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*/
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float fz_atof(const char *s);
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/**
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atoi that copes with NULL
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*/
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int fz_atoi(const char *s);
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/**
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64bit atoi that copes with NULL
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*/
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int64_t fz_atoi64(const char *s);
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/**
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Some standard math functions, done as static inlines for speed.
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People with compilers that do not adequately implement inline
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may like to reimplement these using macros.
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*/
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static inline float fz_abs(float f)
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{
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return (f < 0 ? -f : f);
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}
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static inline int fz_absi(int i)
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{
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return (i < 0 ? -i : i);
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}
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static inline float fz_min(float a, float b)
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{
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return (a < b ? a : b);
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}
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static inline int fz_mini(int a, int b)
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{
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return (a < b ? a : b);
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}
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static inline size_t fz_minz(size_t a, size_t b)
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{
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return (a < b ? a : b);
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}
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static inline int64_t fz_mini64(int64_t a, int64_t b)
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{
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return (a < b ? a : b);
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}
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static inline float fz_max(float a, float b)
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{
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return (a > b ? a : b);
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}
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static inline int fz_maxi(int a, int b)
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{
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return (a > b ? a : b);
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}
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static inline size_t fz_maxz(size_t a, size_t b)
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{
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return (a > b ? a : b);
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}
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static inline int64_t fz_maxi64(int64_t a, int64_t b)
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{
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return (a > b ? a : b);
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}
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static inline float fz_clamp(float x, float min, float max)
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{
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return x < min ? min : x > max ? max : x;
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}
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static inline int fz_clampi(int x, int min, int max)
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{
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return x < min ? min : x > max ? max : x;
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}
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static inline int64_t fz_clamp64(int64_t x, int64_t min, int64_t max)
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{
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return x < min ? min : x > max ? max : x;
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}
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static inline double fz_clampd(double x, double min, double max)
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{
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return x < min ? min : x > max ? max : x;
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}
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static inline void *fz_clampp(void *x, void *min, void *max)
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{
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return x < min ? min : x > max ? max : x;
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}
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#define DIV_BY_ZERO(a, b, min, max) (((a) < 0) ^ ((b) < 0) ? (min) : (max))
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/**
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fz_point is a point in a two-dimensional space.
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*/
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typedef struct
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{
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float x, y;
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} fz_point;
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static inline fz_point fz_make_point(float x, float y)
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{
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fz_point p = { x, y };
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return p;
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}
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/**
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fz_rect is a rectangle represented by two diagonally opposite
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corners at arbitrary coordinates.
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Rectangles are always axis-aligned with the X- and Y- axes. We
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wish to distinguish rectangles in 3 categories; infinite, finite,
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and invalid. Zero area rectangles are a sub-category of finite
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ones.
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For all valid rectangles, x0 <= x1 and y0 <= y1 in all cases.
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Infinite rectangles have x0 = y0 = FZ_MIN_INF_RECT,
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x1 = y1 = FZ_MAX_INF_RECT. For any non infinite valid rectangle,
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the area is defined as (x1 - x0) * (y1 - y0).
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To check for empty or infinite rectangles use fz_is_empty_rect
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and fz_is_infinite_rect. To check for valid rectangles use
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fz_is_valid_rect.
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We choose this representation, so that we can easily distinguish
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the difference between intersecting 2 valid rectangles and
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getting an invalid one, as opposed to getting a zero area one
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(which nonetheless has valid bounds within the plane).
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x0, y0: The top left corner.
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x1, y1: The bottom right corner.
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We choose FZ_{MIN,MAX}_INF_RECT to be the largest 32bit signed
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integer values that survive roundtripping to floats.
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*/
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#define FZ_MIN_INF_RECT ((int)0x80000000)
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#define FZ_MAX_INF_RECT ((int)0x7fffff80)
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typedef struct
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{
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float x0, y0;
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float x1, y1;
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} fz_rect;
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static inline fz_rect fz_make_rect(float x0, float y0, float x1, float y1)
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{
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fz_rect r = { x0, y0, x1, y1 };
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return r;
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}
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/**
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fz_irect is a rectangle using integers instead of floats.
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It's used in the draw device and for pixmap dimensions.
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*/
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typedef struct
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{
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int x0, y0;
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int x1, y1;
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} fz_irect;
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static inline fz_irect fz_make_irect(int x0, int y0, int x1, int y1)
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{
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fz_irect r = { x0, y0, x1, y1 };
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return r;
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}
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/**
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A rectangle with sides of length one.
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The bottom left corner is at (0, 0) and the top right corner
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is at (1, 1).
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*/
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FZ_DATA extern const fz_rect fz_unit_rect;
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/**
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An empty rectangle with an area equal to zero.
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*/
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FZ_DATA extern const fz_rect fz_empty_rect;
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FZ_DATA extern const fz_irect fz_empty_irect;
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/**
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An infinite rectangle.
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*/
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FZ_DATA extern const fz_rect fz_infinite_rect;
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FZ_DATA extern const fz_irect fz_infinite_irect;
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/**
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Check if rectangle is empty.
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An empty rectangle is defined as one whose area is zero.
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All invalid rectangles are empty.
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*/
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static inline int fz_is_empty_rect(fz_rect r)
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{
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return (r.x0 >= r.x1 || r.y0 >= r.y1);
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}
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static inline int fz_is_empty_irect(fz_irect r)
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{
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return (r.x0 >= r.x1 || r.y0 >= r.y1);
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}
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/**
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Check if rectangle is infinite.
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*/
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static inline int fz_is_infinite_rect(fz_rect r)
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{
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return (r.x0 == FZ_MIN_INF_RECT && r.x1 == FZ_MAX_INF_RECT &&
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r.y0 == FZ_MIN_INF_RECT && r.y1 == FZ_MAX_INF_RECT);
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}
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/**
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Check if an integer rectangle
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is infinite.
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*/
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static inline int fz_is_infinite_irect(fz_irect r)
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{
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return (r.x0 == FZ_MIN_INF_RECT && r.x1 == FZ_MAX_INF_RECT &&
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r.y0 == FZ_MIN_INF_RECT && r.y1 == FZ_MAX_INF_RECT);
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}
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/**
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Check if rectangle is valid.
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*/
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static inline int fz_is_valid_rect(fz_rect r)
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{
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return (r.x0 <= r.x1 && r.y0 <= r.y1);
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}
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/**
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Check if an integer rectangle is valid.
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*/
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static inline int fz_is_valid_irect(fz_irect r)
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{
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return (r.x0 <= r.x1 && r.y0 <= r.y1);
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}
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/**
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Return the width of an irect. Invalid irects return 0.
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*/
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static inline unsigned int
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fz_irect_width(fz_irect r)
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{
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unsigned int w;
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if (r.x0 >= r.x1)
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return 0;
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/* Check for w overflowing. This should never happen, but
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* if it does, it's pretty likely an indication of a severe
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* problem. */
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w = (unsigned int)r.x1 - r.x0;
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assert((int)w >= 0);
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if ((int)w < 0)
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return 0;
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return (int)w;
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}
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/**
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Return the height of an irect. Invalid irects return 0.
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*/
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static inline int
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fz_irect_height(fz_irect r)
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{
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unsigned int h;
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if (r.y0 >= r.y1)
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return 0;
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/* Check for h overflowing. This should never happen, but
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* if it does, it's pretty likely an indication of a severe
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* problem. */
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h = (unsigned int)(r.y1 - r.y0);
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assert((int)h >= 0);
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if ((int)h < 0)
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return 0;
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return (int)h;
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}
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/**
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fz_matrix is a row-major 3x3 matrix used for representing
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transformations of coordinates throughout MuPDF.
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Since all points reside in a two-dimensional space, one vector
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is always a constant unit vector; hence only some elements may
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vary in a matrix. Below is how the elements map between
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different representations.
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/ a b 0 \
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| c d 0 | normally represented as [ a b c d e f ].
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\ e f 1 /
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*/
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typedef struct
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{
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float a, b, c, d, e, f;
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} fz_matrix;
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/**
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Identity transform matrix.
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*/
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FZ_DATA extern const fz_matrix fz_identity;
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static inline fz_matrix fz_make_matrix(float a, float b, float c, float d, float e, float f)
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{
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fz_matrix m = { a, b, c, d, e, f };
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return m;
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}
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static inline int fz_is_identity(fz_matrix m)
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{
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return m.a == 1 && m.b == 0 && m.c == 0 && m.d == 1 && m.e == 0 && m.f == 0;
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}
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/**
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Multiply two matrices.
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The order of the two matrices are important since matrix
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multiplication is not commutative.
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Returns result.
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*/
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fz_matrix fz_concat(fz_matrix left, fz_matrix right);
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/**
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Create a scaling matrix.
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The returned matrix is of the form [ sx 0 0 sy 0 0 ].
|
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m: Pointer to the matrix to populate
|
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sx, sy: Scaling factors along the X- and Y-axes. A scaling
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factor of 1.0 will not cause any scaling along the relevant
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axis.
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Returns m.
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*/
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fz_matrix fz_scale(float sx, float sy);
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/**
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Scale a matrix by premultiplication.
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m: Pointer to the matrix to scale
|
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sx, sy: Scaling factors along the X- and Y-axes. A scaling
|
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factor of 1.0 will not cause any scaling along the relevant
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axis.
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Returns m (updated).
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*/
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fz_matrix fz_pre_scale(fz_matrix m, float sx, float sy);
|
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/**
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Scale a matrix by postmultiplication.
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m: Pointer to the matrix to scale
|
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sx, sy: Scaling factors along the X- and Y-axes. A scaling
|
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factor of 1.0 will not cause any scaling along the relevant
|
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axis.
|
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Returns m (updated).
|
||
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*/
|
||
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fz_matrix fz_post_scale(fz_matrix m, float sx, float sy);
|
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||
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/**
|
||
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Create a shearing matrix.
|
||
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||
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The returned matrix is of the form [ 1 sy sx 1 0 0 ].
|
||
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||
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m: pointer to place to store returned matrix
|
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sx, sy: Shearing factors. A shearing factor of 0.0 will not
|
||
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cause any shearing along the relevant axis.
|
||
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|
||
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Returns m.
|
||
|
*/
|
||
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fz_matrix fz_shear(float sx, float sy);
|
||
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|
||
|
/**
|
||
|
Premultiply a matrix with a shearing matrix.
|
||
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|
||
|
The shearing matrix is of the form [ 1 sy sx 1 0 0 ].
|
||
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|
||
|
m: pointer to matrix to premultiply
|
||
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|
||
|
sx, sy: Shearing factors. A shearing factor of 0.0 will not
|
||
|
cause any shearing along the relevant axis.
|
||
|
|
||
|
Returns m (updated).
|
||
|
*/
|
||
|
fz_matrix fz_pre_shear(fz_matrix m, float sx, float sy);
|
||
|
|
||
|
/**
|
||
|
Create a rotation matrix.
|
||
|
|
||
|
The returned matrix is of the form
|
||
|
[ cos(deg) sin(deg) -sin(deg) cos(deg) 0 0 ].
|
||
|
|
||
|
m: Pointer to place to store matrix
|
||
|
|
||
|
degrees: Degrees of counter clockwise rotation. Values less
|
||
|
than zero and greater than 360 are handled as expected.
|
||
|
|
||
|
Returns m.
|
||
|
*/
|
||
|
fz_matrix fz_rotate(float degrees);
|
||
|
|
||
|
/**
|
||
|
Rotate a transformation by premultiplying.
|
||
|
|
||
|
The premultiplied matrix is of the form
|
||
|
[ cos(deg) sin(deg) -sin(deg) cos(deg) 0 0 ].
|
||
|
|
||
|
m: Pointer to matrix to premultiply.
|
||
|
|
||
|
degrees: Degrees of counter clockwise rotation. Values less
|
||
|
than zero and greater than 360 are handled as expected.
|
||
|
|
||
|
Returns m (updated).
|
||
|
*/
|
||
|
fz_matrix fz_pre_rotate(fz_matrix m, float degrees);
|
||
|
|
||
|
/**
|
||
|
Create a translation matrix.
|
||
|
|
||
|
The returned matrix is of the form [ 1 0 0 1 tx ty ].
|
||
|
|
||
|
m: A place to store the created matrix.
|
||
|
|
||
|
tx, ty: Translation distances along the X- and Y-axes. A
|
||
|
translation of 0 will not cause any translation along the
|
||
|
relevant axis.
|
||
|
|
||
|
Returns m.
|
||
|
*/
|
||
|
fz_matrix fz_translate(float tx, float ty);
|
||
|
|
||
|
/**
|
||
|
Translate a matrix by premultiplication.
|
||
|
|
||
|
m: The matrix to translate
|
||
|
|
||
|
tx, ty: Translation distances along the X- and Y-axes. A
|
||
|
translation of 0 will not cause any translation along the
|
||
|
relevant axis.
|
||
|
|
||
|
Returns m.
|
||
|
*/
|
||
|
fz_matrix fz_pre_translate(fz_matrix m, float tx, float ty);
|
||
|
|
||
|
/**
|
||
|
Create transform matrix to draw page
|
||
|
at a given resolution and rotation. Adjusts the scaling
|
||
|
factors so that the page covers whole number of
|
||
|
pixels and adjust the page origin to be at 0,0.
|
||
|
*/
|
||
|
fz_matrix fz_transform_page(fz_rect mediabox, float resolution, float rotate);
|
||
|
|
||
|
/**
|
||
|
Create an inverse matrix.
|
||
|
|
||
|
inverse: Place to store inverse matrix.
|
||
|
|
||
|
matrix: Matrix to invert. A degenerate matrix, where the
|
||
|
determinant is equal to zero, can not be inverted and the
|
||
|
original matrix is returned instead.
|
||
|
|
||
|
Returns inverse.
|
||
|
*/
|
||
|
fz_matrix fz_invert_matrix(fz_matrix matrix);
|
||
|
|
||
|
/**
|
||
|
Attempt to create an inverse matrix.
|
||
|
|
||
|
inverse: Place to store inverse matrix.
|
||
|
|
||
|
matrix: Matrix to invert. A degenerate matrix, where the
|
||
|
determinant is equal to zero, can not be inverted.
|
||
|
|
||
|
Returns 1 if matrix is degenerate (singular), or 0 otherwise.
|
||
|
*/
|
||
|
int fz_try_invert_matrix(fz_matrix *inv, fz_matrix src);
|
||
|
|
||
|
/**
|
||
|
Check if a transformation is rectilinear.
|
||
|
|
||
|
Rectilinear means that no shearing is present and that any
|
||
|
rotations present are a multiple of 90 degrees. Usually this
|
||
|
is used to make sure that axis-aligned rectangles before the
|
||
|
transformation are still axis-aligned rectangles afterwards.
|
||
|
*/
|
||
|
int fz_is_rectilinear(fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Calculate average scaling factor of matrix.
|
||
|
*/
|
||
|
float fz_matrix_expansion(fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Compute intersection of two rectangles.
|
||
|
|
||
|
Given two rectangles, update the first to be the smallest
|
||
|
axis-aligned rectangle that covers the area covered by both
|
||
|
given rectangles. If either rectangle is empty then the
|
||
|
intersection is also empty. If either rectangle is infinite
|
||
|
then the intersection is simply the non-infinite rectangle.
|
||
|
Should both rectangles be infinite, then the intersection is
|
||
|
also infinite.
|
||
|
*/
|
||
|
fz_rect fz_intersect_rect(fz_rect a, fz_rect b);
|
||
|
|
||
|
/**
|
||
|
Compute intersection of two bounding boxes.
|
||
|
|
||
|
Similar to fz_intersect_rect but operates on two bounding
|
||
|
boxes instead of two rectangles.
|
||
|
*/
|
||
|
fz_irect fz_intersect_irect(fz_irect a, fz_irect b);
|
||
|
|
||
|
/**
|
||
|
Compute union of two rectangles.
|
||
|
|
||
|
Given two rectangles, update the first to be the smallest
|
||
|
axis-aligned rectangle that encompasses both given rectangles.
|
||
|
If either rectangle is infinite then the union is also infinite.
|
||
|
If either rectangle is empty then the union is simply the
|
||
|
non-empty rectangle. Should both rectangles be empty, then the
|
||
|
union is also empty.
|
||
|
*/
|
||
|
fz_rect fz_union_rect(fz_rect a, fz_rect b);
|
||
|
|
||
|
/**
|
||
|
Convert a rect into the minimal bounding box
|
||
|
that covers the rectangle.
|
||
|
|
||
|
Coordinates in a bounding box are integers, so rounding of the
|
||
|
rects coordinates takes place. The top left corner is rounded
|
||
|
upwards and left while the bottom right corner is rounded
|
||
|
downwards and to the right.
|
||
|
*/
|
||
|
fz_irect fz_irect_from_rect(fz_rect rect);
|
||
|
|
||
|
/**
|
||
|
Round rectangle coordinates.
|
||
|
|
||
|
Coordinates in a bounding box are integers, so rounding of the
|
||
|
rects coordinates takes place. The top left corner is rounded
|
||
|
upwards and left while the bottom right corner is rounded
|
||
|
downwards and to the right.
|
||
|
|
||
|
This differs from fz_irect_from_rect, in that fz_irect_from_rect
|
||
|
slavishly follows the numbers (i.e any slight over/under
|
||
|
calculations can cause whole extra pixels to be added).
|
||
|
fz_round_rect allows for a small amount of rounding error when
|
||
|
calculating the bbox.
|
||
|
*/
|
||
|
fz_irect fz_round_rect(fz_rect rect);
|
||
|
|
||
|
/**
|
||
|
Convert a bbox into a rect.
|
||
|
|
||
|
For our purposes, a rect can represent all the values we meet in
|
||
|
a bbox, so nothing can go wrong.
|
||
|
|
||
|
rect: A place to store the generated rectangle.
|
||
|
|
||
|
bbox: The bbox to convert.
|
||
|
|
||
|
Returns rect (updated).
|
||
|
*/
|
||
|
fz_rect fz_rect_from_irect(fz_irect bbox);
|
||
|
|
||
|
/**
|
||
|
Expand a bbox by a given amount in all directions.
|
||
|
*/
|
||
|
fz_rect fz_expand_rect(fz_rect b, float expand);
|
||
|
fz_irect fz_expand_irect(fz_irect a, int expand);
|
||
|
|
||
|
/**
|
||
|
Expand a bbox to include a given point.
|
||
|
To create a rectangle that encompasses a sequence of points, the
|
||
|
rectangle must first be set to be the empty rectangle at one of
|
||
|
the points before including the others.
|
||
|
*/
|
||
|
fz_rect fz_include_point_in_rect(fz_rect r, fz_point p);
|
||
|
|
||
|
/**
|
||
|
Translate bounding box.
|
||
|
|
||
|
Translate a bbox by a given x and y offset. Allows for overflow.
|
||
|
*/
|
||
|
fz_rect fz_translate_rect(fz_rect a, float xoff, float yoff);
|
||
|
fz_irect fz_translate_irect(fz_irect a, int xoff, int yoff);
|
||
|
|
||
|
/**
|
||
|
Test rectangle inclusion.
|
||
|
|
||
|
Return true if a entirely contains b.
|
||
|
*/
|
||
|
int fz_contains_rect(fz_rect a, fz_rect b);
|
||
|
|
||
|
/**
|
||
|
Apply a transformation to a point.
|
||
|
|
||
|
transform: Transformation matrix to apply. See fz_concat,
|
||
|
fz_scale, fz_rotate and fz_translate for how to create a
|
||
|
matrix.
|
||
|
|
||
|
point: Pointer to point to update.
|
||
|
|
||
|
Returns transform (unchanged).
|
||
|
*/
|
||
|
fz_point fz_transform_point(fz_point point, fz_matrix m);
|
||
|
fz_point fz_transform_point_xy(float x, float y, fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Apply a transformation to a vector.
|
||
|
|
||
|
transform: Transformation matrix to apply. See fz_concat,
|
||
|
fz_scale and fz_rotate for how to create a matrix. Any
|
||
|
translation will be ignored.
|
||
|
|
||
|
vector: Pointer to vector to update.
|
||
|
*/
|
||
|
fz_point fz_transform_vector(fz_point vector, fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Apply a transform to a rectangle.
|
||
|
|
||
|
After the four corner points of the axis-aligned rectangle
|
||
|
have been transformed it may not longer be axis-aligned. So a
|
||
|
new axis-aligned rectangle is created covering at least the
|
||
|
area of the transformed rectangle.
|
||
|
|
||
|
transform: Transformation matrix to apply. See fz_concat,
|
||
|
fz_scale and fz_rotate for how to create a matrix.
|
||
|
|
||
|
rect: Rectangle to be transformed. The two special cases
|
||
|
fz_empty_rect and fz_infinite_rect, may be used but are
|
||
|
returned unchanged as expected.
|
||
|
*/
|
||
|
fz_rect fz_transform_rect(fz_rect rect, fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Normalize a vector to length one.
|
||
|
*/
|
||
|
fz_point fz_normalize_vector(fz_point p);
|
||
|
|
||
|
/**
|
||
|
Grid fit a matrix.
|
||
|
|
||
|
as_tiled = 0 => adjust the matrix so that the image of the unit
|
||
|
square completely covers any pixel that was touched by the
|
||
|
image of the unit square under the original matrix.
|
||
|
|
||
|
as_tiled = 1 => adjust the matrix so that the corners of the
|
||
|
image of the unit square align with the closest integer corner
|
||
|
of the image of the unit square under the original matrix.
|
||
|
*/
|
||
|
fz_matrix fz_gridfit_matrix(int as_tiled, fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Find the largest expansion performed by this matrix.
|
||
|
(i.e. max(abs(m.a),abs(m.b),abs(m.c),abs(m.d))
|
||
|
*/
|
||
|
float fz_matrix_max_expansion(fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
A representation for a region defined by 4 points.
|
||
|
|
||
|
The significant difference between quads and rects is that
|
||
|
the edges of quads are not axis aligned.
|
||
|
*/
|
||
|
typedef struct
|
||
|
{
|
||
|
fz_point ul, ur, ll, lr;
|
||
|
} fz_quad;
|
||
|
|
||
|
/**
|
||
|
Inline convenience construction function.
|
||
|
*/
|
||
|
static inline fz_quad fz_make_quad(
|
||
|
float ul_x, float ul_y,
|
||
|
float ur_x, float ur_y,
|
||
|
float ll_x, float ll_y,
|
||
|
float lr_x, float lr_y)
|
||
|
{
|
||
|
fz_quad q = {
|
||
|
{ ul_x, ul_y },
|
||
|
{ ur_x, ur_y },
|
||
|
{ ll_x, ll_y },
|
||
|
{ lr_x, lr_y },
|
||
|
};
|
||
|
return q;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
Convert a rect to a quad (losslessly).
|
||
|
*/
|
||
|
fz_quad fz_quad_from_rect(fz_rect r);
|
||
|
|
||
|
/**
|
||
|
Convert a quad to the smallest rect that covers it.
|
||
|
*/
|
||
|
fz_rect fz_rect_from_quad(fz_quad q);
|
||
|
|
||
|
/**
|
||
|
Transform a quad by a matrix.
|
||
|
*/
|
||
|
fz_quad fz_transform_quad(fz_quad q, fz_matrix m);
|
||
|
|
||
|
/**
|
||
|
Inclusion test for quads.
|
||
|
*/
|
||
|
int fz_is_point_inside_quad(fz_point p, fz_quad q);
|
||
|
|
||
|
/**
|
||
|
Inclusion test for rects. (Rect is assumed to be open, i.e.
|
||
|
top right corner is not included).
|
||
|
*/
|
||
|
int fz_is_point_inside_rect(fz_point p, fz_rect r);
|
||
|
|
||
|
/**
|
||
|
Inclusion test for irects. (Rect is assumed to be open, i.e.
|
||
|
top right corner is not included).
|
||
|
*/
|
||
|
int fz_is_point_inside_irect(int x, int y, fz_irect r);
|
||
|
|
||
|
/**
|
||
|
Inclusion test for quad in quad.
|
||
|
|
||
|
This may break down if quads are not 'well formed'.
|
||
|
*/
|
||
|
int fz_is_quad_inside_quad(fz_quad needle, fz_quad haystack);
|
||
|
|
||
|
/**
|
||
|
Intersection test for quads.
|
||
|
|
||
|
This may break down if quads are not 'well formed'.
|
||
|
*/
|
||
|
int fz_is_quad_intersecting_quad(fz_quad a, fz_quad b);
|
||
|
|
||
|
#endif
|