go-fitz/include/mupdf/fitz/bitmap.h

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// Copyright (C) 2004-2021 Artifex Software, Inc.
//
// This file is part of MuPDF.
//
// MuPDF is free software: you can redistribute it and/or modify it under the
// terms of the GNU Affero General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
// details.
//
// You should have received a copy of the GNU Affero General Public License
// along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
//
// Alternative licensing terms are available from the licensor.
// For commercial licensing, see <https://www.artifex.com/> or contact
// Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
// CA 94129, USA, for further information.
#ifndef MUPDF_FITZ_BITMAP_H
#define MUPDF_FITZ_BITMAP_H
#include "mupdf/fitz/system.h"
#include "mupdf/fitz/context.h"
#include "mupdf/fitz/pixmap.h"
/**
Bitmaps have 1 bit per component. Only used for creating
halftoned versions of contone buffers, and saving out. Samples
are stored msb first, akin to pbms.
The internals of this struct are considered implementation
details and subject to change. Where possible, accessor
functions should be used in preference.
*/
typedef struct
{
int refs;
int w, h, stride, n;
int xres, yres;
unsigned char *samples;
} fz_bitmap;
/**
Take an additional reference to the bitmap. The same pointer
is returned.
Never throws exceptions.
*/
fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit);
/**
Drop a reference to the bitmap. When the reference count reaches
zero, the bitmap will be destroyed.
Never throws exceptions.
*/
void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit);
/**
A halftone is a set of threshold tiles, one per component. Each
threshold tile is a pixmap, possibly of varying sizes and
phases. Currently, we only provide one 'default' halftone tile
for operating on 1 component plus alpha pixmaps (where the alpha
is ignored). This is signified by a fz_halftone pointer to NULL.
*/
typedef struct fz_halftone fz_halftone;
/**
Make a bitmap from a pixmap and a halftone.
pix: The pixmap to generate from. Currently must be a single
color component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
*/
fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht);
/**
Make a bitmap from a pixmap and a
halftone, allowing for the position of the pixmap within an
overall banded rendering.
pix: The pixmap to generate from. Currently must be a single
color component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
band_start: Vertical offset within the overall banded rendering
(in pixels)
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
*/
fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start);
/**
Create a new bitmap.
w, h: Width and Height for the bitmap
n: Number of color components (assumed to be a divisor of 8)
xres, yres: X and Y resolutions (in pixels per inch).
Returns pointer to created bitmap structure. The bitmap
data is uninitialised.
*/
fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres);
/**
Retrieve details of a given bitmap.
bitmap: The bitmap to query.
w: Pointer to storage to retrieve width (or NULL).
h: Pointer to storage to retrieve height (or NULL).
n: Pointer to storage to retrieve number of color components (or
NULL).
stride: Pointer to storage to retrieve bitmap stride (or NULL).
*/
void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride);
/**
Set the entire bitmap to 0.
Never throws exceptions.
*/
void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit);
/**
Create a 'default' halftone structure
for the given number of components.
num_comps: The number of components to use.
Returns a simple default halftone. The default halftone uses
the same halftone tile for each plane, which may not be ideal
for all purposes.
*/
fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps);
/**
Take an additional reference to the halftone. The same pointer
is returned.
Never throws exceptions.
*/
fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half);
/**
Drop a reference to the halftone. When the reference count
reaches zero, the halftone is destroyed.
Never throws exceptions.
*/
void fz_drop_halftone(fz_context *ctx, fz_halftone *ht);
#endif