169 lines
4.7 KiB
C
169 lines
4.7 KiB
C
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// Copyright (C) 2004-2021 Artifex Software, Inc.
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//
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// This file is part of MuPDF.
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//
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// MuPDF is free software: you can redistribute it and/or modify it under the
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// terms of the GNU Affero General Public License as published by the Free
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// Software Foundation, either version 3 of the License, or (at your option)
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// any later version.
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//
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// MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
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//
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// Alternative licensing terms are available from the licensor.
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// For commercial licensing, see <https://www.artifex.com/> or contact
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// Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
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// CA 94129, USA, for further information.
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#ifndef MUPDF_FITZ_BITMAP_H
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#define MUPDF_FITZ_BITMAP_H
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#include "mupdf/fitz/system.h"
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#include "mupdf/fitz/context.h"
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#include "mupdf/fitz/pixmap.h"
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/**
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Bitmaps have 1 bit per component. Only used for creating
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halftoned versions of contone buffers, and saving out. Samples
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are stored msb first, akin to pbms.
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The internals of this struct are considered implementation
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details and subject to change. Where possible, accessor
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functions should be used in preference.
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*/
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typedef struct
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{
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int refs;
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int w, h, stride, n;
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int xres, yres;
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unsigned char *samples;
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} fz_bitmap;
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/**
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Take an additional reference to the bitmap. The same pointer
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is returned.
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Never throws exceptions.
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*/
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fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit);
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/**
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Drop a reference to the bitmap. When the reference count reaches
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zero, the bitmap will be destroyed.
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Never throws exceptions.
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*/
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void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit);
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/**
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A halftone is a set of threshold tiles, one per component. Each
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threshold tile is a pixmap, possibly of varying sizes and
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phases. Currently, we only provide one 'default' halftone tile
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for operating on 1 component plus alpha pixmaps (where the alpha
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is ignored). This is signified by a fz_halftone pointer to NULL.
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*/
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typedef struct fz_halftone fz_halftone;
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/**
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Make a bitmap from a pixmap and a halftone.
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pix: The pixmap to generate from. Currently must be a single
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color component with no alpha.
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ht: The halftone to use. NULL implies the default halftone.
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Returns the resultant bitmap. Throws exceptions in the case of
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failure to allocate.
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*/
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fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht);
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/**
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Make a bitmap from a pixmap and a
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halftone, allowing for the position of the pixmap within an
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overall banded rendering.
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pix: The pixmap to generate from. Currently must be a single
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color component with no alpha.
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ht: The halftone to use. NULL implies the default halftone.
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band_start: Vertical offset within the overall banded rendering
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(in pixels)
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Returns the resultant bitmap. Throws exceptions in the case of
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failure to allocate.
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*/
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fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start);
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/**
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Create a new bitmap.
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w, h: Width and Height for the bitmap
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n: Number of color components (assumed to be a divisor of 8)
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xres, yres: X and Y resolutions (in pixels per inch).
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Returns pointer to created bitmap structure. The bitmap
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data is uninitialised.
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*/
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fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres);
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/**
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Retrieve details of a given bitmap.
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bitmap: The bitmap to query.
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w: Pointer to storage to retrieve width (or NULL).
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h: Pointer to storage to retrieve height (or NULL).
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n: Pointer to storage to retrieve number of color components (or
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NULL).
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stride: Pointer to storage to retrieve bitmap stride (or NULL).
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*/
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void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride);
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/**
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Set the entire bitmap to 0.
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Never throws exceptions.
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*/
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void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit);
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/**
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Create a 'default' halftone structure
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for the given number of components.
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num_comps: The number of components to use.
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Returns a simple default halftone. The default halftone uses
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the same halftone tile for each plane, which may not be ideal
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for all purposes.
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*/
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fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps);
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/**
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Take an additional reference to the halftone. The same pointer
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is returned.
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Never throws exceptions.
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*/
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fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half);
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/**
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Drop a reference to the halftone. When the reference count
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reaches zero, the halftone is destroyed.
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Never throws exceptions.
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*/
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void fz_drop_halftone(fz_context *ctx, fz_halftone *ht);
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#endif
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