// Copyright (C) 2004-2021 Artifex Software, Inc. // // This file is part of MuPDF. // // MuPDF is free software: you can redistribute it and/or modify it under the // terms of the GNU Affero General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // // MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more // details. // // You should have received a copy of the GNU Affero General Public License // along with MuPDF. If not, see // // Alternative licensing terms are available from the licensor. // For commercial licensing, see or contact // Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco, // CA 94129, USA, for further information. #ifndef MUPDF_PDF_RESOURCE_H #define MUPDF_PDF_RESOURCE_H #include "mupdf/fitz/font.h" #include "mupdf/fitz/image.h" #include "mupdf/fitz/shade.h" #include "mupdf/fitz/store.h" #include "mupdf/pdf/object.h" void pdf_store_item(fz_context *ctx, pdf_obj *key, void *val, size_t itemsize); void *pdf_find_item(fz_context *ctx, fz_store_drop_fn *drop, pdf_obj *key); void pdf_remove_item(fz_context *ctx, fz_store_drop_fn *drop, pdf_obj *key); void pdf_empty_store(fz_context *ctx, pdf_document *doc); void pdf_purge_locals_from_store(fz_context *ctx, pdf_document *doc); /* * Structures used for managing resource locations and avoiding multiple * occurrences when resources are added to the document. The search for existing * resources will be performed when we are first trying to add an item. Object * refs are stored in a fz_hash_table structure using a hash of the md5 sum of * the data, enabling rapid lookup. */ enum { PDF_SIMPLE_FONT_RESOURCE=1, PDF_CID_FONT_RESOURCE=2, PDF_CJK_FONT_RESOURCE=3 }; enum { PDF_SIMPLE_ENCODING_LATIN, PDF_SIMPLE_ENCODING_GREEK, PDF_SIMPLE_ENCODING_CYRILLIC }; /* The contents of this structure are defined publically just so we can * define this on the stack. */ typedef struct { unsigned char digest[16]; int type; int encoding; int local_xref; } pdf_font_resource_key; pdf_obj *pdf_find_font_resource(fz_context *ctx, pdf_document *doc, int type, int encoding, fz_font *item, pdf_font_resource_key *key); pdf_obj *pdf_insert_font_resource(fz_context *ctx, pdf_document *doc, pdf_font_resource_key *key, pdf_obj *obj); void pdf_drop_resource_tables(fz_context *ctx, pdf_document *doc); void pdf_purge_local_font_resources(fz_context *ctx, pdf_document *doc); typedef struct pdf_function pdf_function; void pdf_eval_function(fz_context *ctx, pdf_function *func, const float *in, int inlen, float *out, int outlen); pdf_function *pdf_keep_function(fz_context *ctx, pdf_function *func); void pdf_drop_function(fz_context *ctx, pdf_function *func); size_t pdf_function_size(fz_context *ctx, pdf_function *func); pdf_function *pdf_load_function(fz_context *ctx, pdf_obj *ref, int in, int out); fz_colorspace *pdf_document_output_intent(fz_context *ctx, pdf_document *doc); fz_colorspace *pdf_load_colorspace(fz_context *ctx, pdf_obj *obj); int pdf_is_tint_colorspace(fz_context *ctx, fz_colorspace *cs); fz_shade *pdf_load_shading(fz_context *ctx, pdf_document *doc, pdf_obj *obj); void pdf_sample_shade_function(fz_context *ctx, float shade[256][FZ_MAX_COLORS+1], int n, int funcs, pdf_function **func, float t0, float t1); /** Function to recolor a single color from a shade. */ typedef void (pdf_recolor_vertex)(fz_context *ctx, void *opaque, fz_colorspace *dst_cs, float *d, fz_colorspace *src_cs, const float *src); /** Function to handle recoloring a shade. Called with src_cs from the shade. If no recoloring is required, return NULL. Otherwise fill in *dst_cs, and return a vertex recolorer. */ typedef pdf_recolor_vertex *(pdf_shade_recolorer)(fz_context *ctx, void *opaque, fz_colorspace *src_cs, fz_colorspace **dst_cs); /** Recolor a shade. */ pdf_obj *pdf_recolor_shade(fz_context *ctx, pdf_obj *shade, pdf_shade_recolorer *reshade, void *opaque); fz_image *pdf_load_inline_image(fz_context *ctx, pdf_document *doc, pdf_obj *rdb, pdf_obj *dict, fz_stream *file); int pdf_is_jpx_image(fz_context *ctx, pdf_obj *dict); fz_image *pdf_load_image(fz_context *ctx, pdf_document *doc, pdf_obj *obj); pdf_obj *pdf_add_image(fz_context *ctx, pdf_document *doc, fz_image *image); typedef struct { fz_storable storable; int ismask; float xstep; float ystep; fz_matrix matrix; fz_rect bbox; pdf_document *document; pdf_obj *resources; pdf_obj *contents; int id; /* unique ID for caching rendered tiles */ } pdf_pattern; pdf_pattern *pdf_load_pattern(fz_context *ctx, pdf_document *doc, pdf_obj *obj); pdf_pattern *pdf_keep_pattern(fz_context *ctx, pdf_pattern *pat); void pdf_drop_pattern(fz_context *ctx, pdf_pattern *pat); pdf_obj *pdf_new_xobject(fz_context *ctx, pdf_document *doc, fz_rect bbox, fz_matrix matrix, pdf_obj *res, fz_buffer *buffer); void pdf_update_xobject(fz_context *ctx, pdf_document *doc, pdf_obj *xobj, fz_rect bbox, fz_matrix mat, pdf_obj *res, fz_buffer *buffer); pdf_obj *pdf_xobject_resources(fz_context *ctx, pdf_obj *xobj); fz_rect pdf_xobject_bbox(fz_context *ctx, pdf_obj *xobj); fz_matrix pdf_xobject_matrix(fz_context *ctx, pdf_obj *xobj); int pdf_xobject_isolated(fz_context *ctx, pdf_obj *xobj); int pdf_xobject_knockout(fz_context *ctx, pdf_obj *xobj); int pdf_xobject_transparency(fz_context *ctx, pdf_obj *xobj); fz_colorspace *pdf_xobject_colorspace(fz_context *ctx, pdf_obj *xobj); #endif